![]() There is also a homing missile, a crater that acts like a bowling ball, crates (their version of banana peels), which literally come in 1 or 3s like Mario Kart, a freeze ray and a drill that lets you speed past runners and knocking them aside as you turn into, well, a drill. The powerups, while few in number, can turn the tide of the match, especially the ultra-strong grapple, which grapples the runner in front of you, propels you past them, and for good measure sends them backwards. It's not great, because it's very repetitive and your amount of fun will vary drastically based on the skill of the other 3 players, but it is serviceable when running normal. ![]() Which is a shame, because the multiplayer isn't THAT bad. A large majority of my matches were hampered with match changing lag and falling framerates, something I can never justify in a game. On launch day the multiplayer has lagging issues. I've spent a couple hours in the multiplayer, where you have to grind XP in the quick matches before ranked matches open up. Consistency is definitely not applied across the board. And there are other times when your opponent is totally off screen and yet they don't die. So you get penalized for knowing the best route. The game relies on the player knowing short cuts in the dozen plus levels you race through, but in a tight race I have died numerous time taking a short cut that would lead me a lower part of the level, but instead of the screen following me down and killing the player ontop, it kills me. I actually started to feel nauseated playing online due to the frequency of lag drops and their severity.Īnother frustrating issue is that when you are in a tight race, and the screen does start to get small, the leader can actually die easier. They dropped on me quite frequently, and when the game lags it is very hard to stay on track in the game. A big problem though, is framerate issues. In these moments it is exhilirating when you vs AI or you vs another player can go move for move for an extended time, trying to see who breaks first. Finally, the screen is shrunk to both players can barely fit on the screen. A few seconds later, it will get smaller and music will steadily get faster, which creates excellent tension. The game is very, very unfun playing in these situations.Īs you run through the level and you outrun the first 2 bots, the screen starts to shake and get red. The boss of that stage ALWAYS wins, and they pull off flawless runs that would take hours and hours of grinding to beat. ![]() Any higher difficulty (hard or unfair mode) is an exercise in frustration and anger. Playing the game on medium is definitely the sweet spot, offering up fun and tense moments against these bots. The other three levels are runs against that boss, and two other bots. ![]() In the single player campaign, there is four stages, based around a "boss" character, the last level in that stage is a one-on-one run with that boss. This game has a ridiculously few hardcore ones that will take many hours of grinding, and a few weapon ones that are pure luck based. For the hardcore achievement hunters out there: good luck. Finishing the campaign unlocks weapons and stages for you to use in multiplayer, and a small list of achievements. Speedrunners also offers a barebone campaign, that took me less than 2 hours to complete. A player has to win 3 times before they win the round. The screen is always moving forward, if you get too far behind, and fall off screen, you are dead. Speedrunners is a game where up four players online run through a level filled with traps, twists and turns, with Mario Kart-like power ups. Which is kind of surprising, since it's also it's release day. Speedrunners is free for the month of June for those of us with Xbox Live Gold. By immortality20 | Review Date: June 1, 2017
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